For other uses, see Puzzle (disambiguation).
Part of a series on |
Puzzles |
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Types
Guessing |
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Logic |
- Dissection
- Induction
- Logic grid
- Self-reference
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Mechanical |
- Combination
- Construction
- Disentanglement
- Lock
- Go problems
- Folding
- Stick
- Tiling
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Transport |
- Tour
- Sliding
- Chess
Maze (Logic maze)
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Word |
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Puzzle video games |
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Metapuzzles |
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Topics
- Brain teaser
- Dilemma
- Optical illusion
- Packing problems
- Paradox
- Problem solving
- Puzzlehunt
- Syllogism
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Lists
- Impossible puzzles
- Maze video games
- Nikoli puzzle types
- Puzzle video games
- Puzzle topics
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A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, one is required to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different types of puzzles for different ages, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles.
Puzzles are often devised as a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research.[1]
Solutions of puzzles often require the recognition of patterns and the creation of a particular kind of order. People with a high level of inductive reasoning aptitude may be better at solving such puzzles than others. But puzzles based upon inquiry and discovery may be solved more easily by those with good deduction skills. Deductive reasoning improves with practice.
Some notable creators of puzzles are Sam Loyd, Henry Dudeney, Boris Kordemsky and, more recently, David J. Bodycombe, Will Shortz, Lloyd King, and Martin Gardner.
Contents
- 1 Etymology
- 2 History
- 3 Organizations and events
- 4 Types of puzzles
- 5 Gallery
- 6 See also
- 7 References
- 8 External links
Etymology
The 1989 edition of the Oxford English Dictionary dates the word puzzle (as a verb) to the end of the 16th century. Its first documented use (to describe a new type of game) was in a book titled The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master (published circa 1595). The word later came to be used a noun.
The word puzzle comes from pusle "bewilder, confound" which is a frequentive of the obsolete verb pose (from Medieval French aposer) in sense of "perplex". The meaning of the word as "a toy contrived to test one's ingenuity" is relatively recent (within mid-19th century).
History
The first jigsaw puzzle was created around 1760, when John Spilsbury, a British engraver and cartographer, mounted a map on a sheet of wood, which he then sawed around the outline of each individual country on the map. He then used the resulting pieces as an aid to the teaching of geography.
After becoming popular among the public, this kind of teaching aid remained the primary use of jigsaw puzzles until about 1820.[2]
By the early 20th century, magazines and newspapers had found that they could increase their readership by publishing puzzle contests.
Organizations and events
There are organizations and events that cater to puzzle enthusiasts, such as the World Puzzle Championship, the National Puzzlers' League, and Ravenchase. There are also "puzzlehunts," such as the Maze of Games.
Types of puzzles
Puzzles can be divided into categories. For example a maze is a type of tour puzzle. Some other categories are construction puzzles, stick puzzles, tiling puzzles, transport puzzles, disentanglement puzzles, lock puzzles, folding puzzles, combination puzzles, and mechanical puzzles.
There are thousands of computer puzzle games and a great many puzzles based upon letters, words, and mathematics,
- A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the Knight's Tour and the Eight Queens Puzzle.
- Jigsaw puzzles
- An anagram jigsaw is a jigsaw puzzle whose pieces can be arranged in two different ways, providing two correct solutions.
- Lateral thinking puzzles, also called "situation puzzles"
- Mathematical puzzles include the missing square puzzle and many "impossible puzzles" — puzzles which actually have no solution, such as:
- the Seven Bridges of Königsberg,
- the Three Cups Problem, and
- Water, Gas, and Electricity
- Mechanical puzzles such as the Rubik's Cube and Soma cube
- Metapuzzles are puzzles which unite elements of other puzzles.
- Paper-and-pencil puzzles such as Uncle Art's Funland, Connect the Dots, Nonograms, and Takuzu.
- Also the logic puzzles published by Nikoli: Sudoku, Slitherlink, Kakuro, Fillomino, Hashiwokakero, Heyawake, Hitori, Light Up, Masyu, Number Link, Nurikabe, Ripple Effect, Shikaku, and Kuromasu.
- Peg solitaire
- A puzzle box is a puzzle that can be used to hide something — jewelry, for instance.
- Rubik's Cube and other combination puzzles can be stimulating toys for children or recreational activities for adults.
- Sangaku
- Sliding puzzles (also called sliding tile puzzles) such as the 15 Puzzle and jigsaw puzzles. Puzz-3D is a three-dimensional variant of this type.
- Sokoban
- Spot the difference
- Tangram
- Word puzzles, including anagrams, ciphers, crossword puzzles, and word search puzzles.
Gallery
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A completed jigsaw puzzle
See also
- List of impossible puzzles
- List of Nikoli puzzle types
- Puzzle jewelry
- Riddle
- Three cups problem
References
- ^ Kendall G.; Parkes A.; and Spoerer K. (2008) A Survey of NP-Complete Puzzles, International Computer Games Association Journal, 31(1), pp 13–34.
- ^ History of Jigsaw Puzzles The American Jigsaw Puzzle Society
Bibliography
- Carter, Philip J. (1993). The IQ Challenge. New York: Barnes & Noble. ISBN 1-56619-164-5.
- Moscovich, Ivan (2010). The Little Book of Big Brain Games. New York: Workman Publishing Company, Inc. ISBN 978-0-7611-6173-8.
- Creative Puzzles of the World (1980). Plenary Publications International.
- Denkspiele der Welt (1977, 1981). München: Heinrich Hugendubel Verlag.
- R Clarke, Barry (2003). Challenging Logic Puzzles (Mensa®). Sterling. ISBN 978-1402705410.
- Slitherlink & Masyu. Puzzlewright. 2010. ISBN 978-1402757594.
- Gardner, Martin (1986). Entertaining Mathematical Puzzles. Dover Recreational Math. ISBN 978-0486252117.
- A. Kordemsky, Boris (1992). The Moscow Puzzles: 359 Mathematical Recreations. Dover Publications. ISBN 978-0486270784.
- Linde, Nancy (2012). 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young. Workman Publishing Company. ISBN 978-0761168256.
- Shortz, Will (2006). The New York Times Supersized Book of Sunday Crosswords: 500 Puzzles. St. Martin's Griffin. ISBN 978-0312361228.
- Sloane, Paul (2005). Outstanding Lateral Thinking Puzzles. Sterling. ISBN 978-1402703805.
- Gray, Theodore (2011). The Jigsaw Puzzle: Piecing Together a History. ISBN 978-1579128883.
- Green, Marilyn (2007). Made You Look: A Book of Picture Puzzles. Klutz. ISBN 978-1570548949.
- Bloom, Jonathan (2012). The Gigantic Sudoku Puzzle Book. 1500 Puzzles. Easy through Challenging to Nail Biting and Torturous. SUDOKIDS.COM. ISBN 978-0981426174.
- Conceptis, Puzzles (2013). Amazing Sudoku Variants. Puzzlewright. ISBN 978-1454906520.
- Murali, A V (2014). A Collection of Fascinating Games and Puzzles. CreateSpace Independent Publishing Platform. ISBN 978-1500216429.
External links
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Wikiquote has quotations related to: Puzzle |
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Wikibooks has a book on the topic of: Puzzles |
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Look up puzzle in Wiktionary, the free dictionary. |
- The puzzle archive of the rec.puzzles newsgroup
- Puzzles at DMOZ